When white approaches the star point, D is the most common response by black. But pincering is also possible. In this post, I will discuss which pincer is to choose. The conclusion in general is the two-space low pincer at B is the best.
White should go to the corner if black plays the one-space low pincer, because the shoulder hit at 15 is a really good spot to reduce black’s framework.
If black tries to fight with a pincer, he will have a really hard time.
If black pushes up, it’s really hard for him to find a good response after white turns at 4.
White still has A, which is really annoying. But if black tries to kill that one stone, he would be over-concentrated.
White can save that one stone and peep at black’s weakness at the same time.
Black is over-concentrated.
White has good shape and black is still over-concentrated.
This is probably the best variation for black. But again, white has good shape and black is over-concentrated.
In short, black can’t form a good framework with a tight pincer.
Let’s look at the three-space low pincer. If white still goes to the corner, then black won’t have those problems anymore. But of course white is going to play the double approach instead.
White is comfortably living in the corner. Black’s influence is facing the wrong side.
Black’s influence is facing the wrong direction in this variation.
White is very thick and is basically alive. Black still has a push and cut to worry about.
That leaves us with the two-space low pincer. I will talk about that in the next post.